For iRacing we found ourselves adding a little bit of what the company calls "drift," which actually uses the force feedback motors to help you turn the wheel faster. Also, we learned the company offers a Clubsport bundle with the 911 GT3 RS wheel (basically the same wheel as this with added orange paint and removed Xbox 360 compatibility) and the Clubsport pedals plus a shifter for $350, which is quite tantalizingly close to the Logitech G27's MSRP. If you happen to have a set of Logitech G25 or G27 pedals kicking around those can be used with an adapter, or you can order a set of the company's inexpensive and suitably named "Standard pedals," priced under $50. The wheel has a very different feel from the G27 we've been using of late, a bit more resistance and force feedback effect. And, the G27 MSRP is $300, which includes an external six-speed shifter and pedals. Oh, and the six-speed shifter we have mounted on some of the pictures? If you have the facilities for a semi-permanent installation, perhaps a sim cockpit or the like, there are threaded holes on the bottom of the wheel that you can use to screw it to whatever you want, certainly including the company's $130 RennSport Wheel Stand that we tested before.
There are also bonuses to your character for doing certain things at certain times.There are both game-wide player auction systems and local auctions that players must actually attend and bid with emotes to win. We feel that the problem with icon based systems is something we call "whack-a-mole," which means that the player just pushes the next available attack icon when it lights up. What we mean is that we decided to remove the repetitive and tedious elements of crafting, so we created our own system, which we call Crafting by Adventure. Massively: You mention that words like crafting have little meaning to your game. Will players have the ability to create things for themselves, be they gear, foods, drinks, traps, or such? There are also bonuses to your character for doing certain things at certain times. Thankfully there is a suite of configurable parameters that can be changed on the wheel itself, things like total force feedback effect, the linearity of motion of the wheel, the number of degrees of rotation you'd like on offer (up to 900), and about a half-dozen other minutia. However, I should say within a social casino, we are marching toward that 35% no issues there. Massively: You say you chucked out all of the typical elements of MMORPGs and started over.